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NotMiki's avatar

Reading this I find myelf oddly relieved that MH didn't really click with me. I'll fall down the hole even when I can see it coming. Low percentages are to me tough to criticize, because as you suggest there's a balance to where the grind is genuinely a lot of fun. To me, time-limited content is the biggest tell that the game is designed so I'll end up playing when I don't want to. FOMO is an evil design tool, even outside the gacha context.

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Dave@For Megadrivers Custom's avatar

Yeah, after all I write this from deep in the endgame Sunbreak grind, and I'm still very much having fun 50+ hours in. I mentioned the final weapon upgrades in passing, but they're basically "kill a monster 50 times to get +10 ATK on one weapon", and I know that's the part where I'm going to get bored and stop. I hope the time-limited stuff from World never comes back: they had a similar boss in Iceborne and I remember just looking at it and turning off the game.

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