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NotMiki's avatar

hear hear. knowing a game you'll start will try to infect you with FOMO brainworms makes you wonder why you would bother at all. For me the most clarifying but simultaneously perplexing encounter with this was when Diablo III initiated seasons. Diablo III always had inventory space that was insufficient to hold what a high-level player would want to keep, and the solution Blizzard came up with was to award players with more inventory space for completing tasks in a given season. Complete one season, get one more page of inventory. They recognized the design problem and their solution, so to speak, was to drip-feed the solution in a way designed to infect players' brains with the need to constantly play the game. This was after the Real Money Auction House was kaput and the final DLC was out, and the game had no subscription fee or monetization, but Blizzard still saw some benefit in capturing their playerbases' brains. Or maybe they were just so accustomed to implementing dark patterns that they did so without regard for their benefit, in some anti-altruistic gesture.

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